Plumbsum
left+right+down to nudge / z+x to rotate / up to slam
Connect pipes to edges or blocks to clear them.
Invalid and trapped parts of the board will turn into blocks.
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This is my first Pico-8 game! I was displaced from my home during the Los Angeles wildfires and had to figure out what to do with my time, so I decided to learn Pico-8. I was heavily inspired by the Summoning Salt video about Tetris high scores, which got me wondering what kind of block-sorting mechanics have not been explored yet.
This is also my first time composing music, so be nice :)
All feedback welcome! Tell me your high scores.
Updated | 9 days ago |
Published | 16 days ago |
Status | Released |
Platforms | HTML5 |
Release date | 16 days ago |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Asher Vollmer |
Genre | Puzzle |
Made with | PICO-8 |
Tags | Arcade, PICO-8 |
Code license | Artistic License 2.0 |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Comments
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Meeeeeep, this is a pretty interesting puzzler! :D Gives me some Sen-Know vibes, but the mechanic of stuck pipes and enclosed areas turning into blocks is an intriguing garbage system! I like how it can be helpful or a hindrance depending how you your stacking goes, and trying to clear it away when most of your board is filled with blocks feels cool! I also like how pipes and blocks can float in midair, making for some funny attempts to either clear them or use them as supports for making other matches!
The tangled pipes in the background and the gold frame on the board look cool, the logo on the title screen's neat, and I like the sound effects and whimsical music in-game! I do admit that the piece movement when holding down left/right could be a bit quicker though ;u;
As for scoring, after a while I stumbled into the fact that making big squares with the 2x2 L pieces scores very well, so I began aiming for making only those while scooting/clearing other pieces to the side, at least until stuff got much faster. Ended up reaching 93,516pts (at Level 18) after several attempts! :D
My score progression went like this, if you're curious: 27,463 -> 34,643 -> 56,900 -> 69,505 (I thiiink this is when I started realizing big squares are huge) -> 72,292 -> 93,516
(Alsoooo, rough to hear that the LA wildfires dislocated you for a bit, but I'm glad that you're alright! <3)
Wow! I think that's the record right now. I thought loops might be the secret to a high score, and it looks l you proved me right. Thanks for playing!
Hooray loops!
And thank you for making! Nice to see you delving into more game ideas and learning Pico-8 in the process! ^^
This is such a brilliant concept. Still trying to develop a strategy for scoring high, but I'm just so impressed with how airtight the design is.
Love this!
Got 24370 on level 15 nice idea
I got 24353. Lvl 17. Only my 2nd or 3rd game. Fun stuff!
lovely!